Daniel Elwell
Experience Projects
  • Cubed

    Jan 2024 — Present

    A real-time voxel rendering engine in C and Vulkan, with hardware raytracing and fully dynamic global illumination.

    • C
    • Vulkan
    • GLSL
    • Hardware raytracing
    • Global illumination
  • SPLV (Voxel Video Codec)

    2025

    A first-of-its-kind 3D video codec based on voxels. Both WASM and WebGPU-accelerated decoders on the web.

    • WebGPU
    • WGSL
    • C
    • WebAssembly
    • Compression
    • GPU parallelism
  • 4D Gaussian Splats

    2025

    A differentiable CUDA renderer for training 4D Gaussian splats, and a WebGPU renderer for in-browser viewing.

    • CUDA
    • PyTorch
    • C++
    • WebGPU
    • Differentiable rendering
    • Gaussian splatting
  • Terra Toy

    Sep 2022 — Oct 2023

    A commercial voxel sandbox game with a from-scratch raytracing engine. Released on Steam at 93% positive.

    • C++
    • OpenGL
    • GLSL
    • Raytracing
    • Gamedev

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