Terra Toy
September 2022 — October 2023
Personal project · released commercially
Terra Toy is a voxel sandbox game built on an engine I wrote from scratch: a raytracer with dynamic global illumination that holds 5ms/frame at 1080p on an RTX 3050 Mobile. The game features a multitude of terrain editing tools and over 150 placeable props that I generated procedurally with a custom scripting language. I shipped it commercially, creating a trailer, store page, and marketing assets. It achieved a 93% positive rating on steam with an active player base sharing their creations.
Highlights
- Raytracing engine capable of 5ms/frame (1080p, RTX 3050 Mobile) with dynamic global illumination.
- Released on Steam; 93% positive reviews and an active player community.
- Wrote a custom scripting language using C++ to support procedural content generation: lexer, parser, and interpreter all from-scratch.
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