I'm a graphics and rendering engineer based in New York. I work on real-time and neural GPU rendering, both on the web and native using technologies like WebGPU, Vulkan, and CUDA.
Currently, I'm a founding engineer at Outpaint, where I work on building fully volumentric video for the web. I operate on the bleeding edge of immersive media, pushing on fidelity, performance, and UX.
In my free time, I like to develop games, edit videos, and experiment with real-time ray tracing.
hover to interact